Authorship, set and costume design: Varja Hrvatin, Rok Kravanja, Vid Merlak, Anja Novak, Stane Tomazin
Video design and music: Vid Merlak
Graphic design: Dorijan Šiško
Application development: Srđan Prodanović
Lighting design: Matjaž Brišar
Stage managers: Sven Horvat, Varja Hrvatin
About the performance
The concept for Zelda’s interactive performance stems from the dramaturgy of video games and the basic principles of role-playing games, such as the world-renowned Dungeons and Dragons. These games want and intend for the user, i.e. the viewer, to be fully involved in the make-believe events of the virtual world and thus motivated to lead their character past the set obstacles and to the finish line. The more the player identifies with their character, the
more motivated they are to play and the heavier their moral responsibility to make decisions for him, which has a great impact on the course and the end of the story. Zelda explores the unfulfilled dreams of the individual, which are hindered by mundane civil duties and moral and ethical reservations. What happens to the choices we make everyday, when someone else assumes responsibility for our actions?
"By using themes, dramaturgy and performance techniques from virtual reality, the author Varja Hrvatin has once more managed to find an innovative form that successfully addresses topics relevant particularly to younger generations."
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